This is based on a 2018 article of the same name, and has been brought up-to-date with the state of design coming into 2025.
I seem to get asked “how do you get into UX” a dozen or so times a year, so here’s a quick rundown on my advice for breaking into the industry.
Designers are very confused about job titles. Product Designer, UI/UX Designer, UX Designer, UI Designer — they’re all kinda the same thing. The only way they differ is they suggest where you might sit on the UI/UX spectrum…
If you’d like to dive a bit deeper on this, there’s a great article here which goes into the different ‘layers’ of UI and UX.
There are another couple of related job titles which don’t appear in my spectrum diagram above:
Startups
The startup people are sort of the cowboys of the industry (this is where I sit). We tend to prefer making decisions quickly and risk having correct for it later than spending ages making the right decision. The priority is on output and getting the product into users’ hands as fast as humanly possible.
It's critical to not conflate cowboy-ism with being amateurish or accepting a lower standard. People in the startup world are blunt, have high expectations and have a bias toward working with the best people out there because they can have greater confidence in their decisions.
Corporates
The corporate people are a bit more serious. They’re probably working at a consulting firm or a big tech company (like Apple, Netflix, OpenAI etc). These are companies where small decisions can have a big impact. Things tend to move slower, and decisions are made much more carefully because the consequences are so much higher.
The design space as we know it now really didn’t exist pre-2008 (when the iPhone was released). Because of this, the whole industry is pretty green (though this is changing rapidly). Certificates and degrees are more often than not unnecessary, provided you can demonstrate you have the skills and will get the job done.
I've divided these into three layers:
Every type of designer must know these. Fret-not, however. Because these are the easiest to master.
A short aside here: You'll see a lot of design courses focus on Figma and other 'Layer 1' skills. In my opinion, this is misguided. These skills are absolutely a must-have, but this should make up maybe 20% of your overall designer skillset. Don't get bogged down by them. Furthermore, they're skills that can be extended on the job – I'm constantly learning new Figma, prototyping and UI tricks.
This is where the skillset starts becoming softer.
If you have a corporate, business or other professional services background: there's good news. You probably have a good sense of this already. This is why design can be such a great lateral career move. You can probably make up for missing some Layer 1 skills by exceeding expectations in your Layer 2 abilities (i.e. while junior designers are spending their time learning how to use Variables in Figma, you can start making high level decisions that actually effect the business)
If you've not worked in these areas before: this is a skillset I think is hard to teach in a course. It's much softer, more practical, and much more vague. It comes with experience. But you can start getting that experience straight away by immersing yourself in the following.
Books
'Design Twitter'
There's a huge design community on X/Twitter. The best way I know to stay current on the industry is to check in there from time to time. Here are some folks to follow, in no particular order:
By the time you get here, you will already have been working as a designer for some time, and you'll likely find your specialty naturally (unless like me you remain more of a generalist). Here are some common designer specialties (I'm sure I've missed heaps here)...
There are really no hard and fast rules for what you need here. The industry is so young that people have come into it from all walks of life, and very few people have more than 15-20 years experience (and if they do, they’re more likely to have 10 years of UX experience and a few more years doing web design in the 2000s).
Note that for steps 1 and 2 I didn’t have clients, I was almost entirely just designing concept projects.
Essentially, if you can build a portfolio, do a crash course and get an internship, you’ll be well on your way – and in all likelihood you probably don’t need to do all of those (especially the crash course).
The core principle here is you need to able to demonstrate you have the skills and will get the job done. Everything below is to serve that goal. You DO NOT have to do everything below, and many people are able to get away with just doing one of these before getting an internship or a job.
Do a crash course
Do a concept project
Here’s a few examples of excellent case studies / portfolio fillers which were total concepts (i.e. not for a real client)…
Create a portfolio
There are lots of ways to do this. Here are a few pointers…
Get involved in local meetups
I’ve found these incredibly welcoming in the past – you get a great mix of seniors and juniors all in one place, happily exchanging advice.
Get involved in 'Design Twitter'
(Links provided further up)